November Work
- Haley Thomas
- Nov 18, 2019
- 1 min read
Updated: Feb 14, 2020
Friday (November 1) - Continued to fix St. George's sword/Sword Var A due to issues with texturing. Started to think of other objects to put into the Asset list. Started working on globe Var A. Continued to work on candles.

Monday (November 4) - Continued to fix St. George's sword/Sword Var A due to issues with texturing. Continued working on globe Var A.

Tuesday (November 5) - Continued to fix St. George's sword/Sword Var A due to issues with texturing. Continued working on globe Var A.

Thursday (November 7) - Finished fixing St. George's sword/Sword Var, found that the issue was with the program itself and not with the sword. Continued working on globe Var A.

Friday (November 8) - Finished modelling and UV'ing globe Var A, published. Started working on balance scale.


Wednesday (November 13) - Finished modelling and UV'ing scale for dragon's cave. Published.

Thursday (November 14) - Continued working on the small rocks for the forest.
Friday (November 15) - Continued working on the small rocks for the forest.

Monday (November 18) - Rendered objects together in a scene with very, very basic Lambert textures to show the potential coloring of the objects.
Tuesday (November 19) - Worked on personal project.
Thursday (November 21) - Worked on website and started on modelling potion bottles. Started to figure out with Karina what kind of objects we could have inside the Dragon's cave.

Friday (November 22) - Meeting today.
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