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Blog: Blog2

November Work

  • Writer: Haley Thomas
    Haley Thomas
  • Nov 18, 2019
  • 1 min read

Updated: Feb 14, 2020

Friday (November 1) - Continued to fix St. George's sword/Sword Var A due to issues with texturing. Started to think of other objects to put into the Asset list. Started working on globe Var A. Continued to work on candles.


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Monday (November 4) - Continued to fix St. George's sword/Sword Var A due to issues with texturing. Continued working on globe Var A.



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Tuesday (November 5) - Continued to fix St. George's sword/Sword Var A due to issues with texturing. Continued working on globe Var A.


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Thursday (November 7) - Finished fixing St. George's sword/Sword Var, found that the issue was with the program itself and not with the sword. Continued working on globe Var A.


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Friday (November 8) - Finished modelling and UV'ing globe Var A, published. Started working on balance scale.


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Wednesday (November 13) - Finished modelling and UV'ing scale for dragon's cave. Published.



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Thursday (November 14) - Continued working on the small rocks for the forest.


Friday (November 15) - Continued working on the small rocks for the forest.



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Monday (November 18) - Rendered objects together in a scene with very, very basic Lambert textures to show the potential coloring of the objects.


Tuesday (November 19) - Worked on personal project.


Thursday (November 21) - Worked on website and started on modelling potion bottles. Started to figure out with Karina what kind of objects we could have inside the Dragon's cave.



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Friday (November 22) - Meeting today.

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