October Work
- Haley Thomas
- Oct 31, 2019
- 1 min read
Updated: Jan 31, 2020
Thursday (October 3) - Came in and worked on setting up a scene showing all of the props I have worked on so far, with only basic textures to show what the colors might look like. This is only an example, not the final textures as we haven't worked on those just yet.

Friday (October 4) - Meeting. Decided to use normal map for coin.
Tuesday (October 8) - Started working on grass clumps.
Thursday (October 10) - Continued working on various assets.
Friday (October 11) - Grass clump A finished and reduced to a single plane.
Tuesday (October 15) - Messed up on UV'ing grass clump A, spent all day redoing them.
Thursday (October 17) - Worked on grass clumps B-C.
Friday (October 18) - Finished grass clumps A-C, along with continuing to fix the UV's for A (as I found later they were messed up) and fixed UV's on the office_fancy candle file.

Tuesday (October 22) - Started working on clay pots A-D. Decided that grass would instead be simulated via Speedtree and Houdini.
Thursday (October 24) - Continued working on clay pots A-D.
Friday (October 25) - Helped fix the geometry/UV's on the sword Var A due to texture issue. Finished modelling and UV'ing pots A-D. Published.

Tuesday (October 29) - OUT OF TOWN
Thursday (October 31) - OUT OF TOWN
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